The biggest design element for "Monster", besides the CGI monster himself, are the costumes. There will be about 12 villagers who need to look like they are part of a unique community living some time in the future where there is no technology. The big question with this concept is how rustic do I go. I am not interested in a serious tribal look, although this would be the most believable for a community with no modern technology at all. On the other hand, I need to steer away from complicated machine stitching and modern details.
When I picture the villagers in my mind I see rustic outfits that suggest an Eastern European gypsy meets Main Street crafter. I imagine details like woolly leggings, capes and toques, layered with belts, leather bags, scarves and baskets. In my imagination this works. When I say it out loud, apparently it starts to sound like a lot of work. That is what I have been hearing from costume designers in town. Apparently it’s going to be a big job, with lots of crew sewing and fitting and creating details. The biggest problem with getting costume designers to commit is that the film industry has been dead due to the 2010 Olympics, and they are ready for a paying gig.
On a good note, I did get a commitment from Enigma Arcana to design the main costume piece. Check out flickr to see their work http://www.flickr.com/photos/calamity/sets/72157594336455204/. I took inspiration for the ceremonial lottery costume from a medieval black plague doctor. The costume will be a combination of bone mask and fur cape. The character stands about 7 feet tall. This frightening entity holds a bag full of white monster teeth for the villagers to draw from. The first person to draw a black tooth wins the chance to feed the monster. Preliminary sketches are fantastic and I know I am in safe hands with this costume.
The above images are inspiration photos I used for pitching. I don't love the cow bells in the bottom one but I really like the head piece and the addition of fur.